trs80gp - A TRS-80 Model 1,2,3,4 Emulator
trs80gp emulates the "gray" line of TRS-80 computers made by Tandy in the late 1970s and early 1980s. They are known as the Model I, Model II, Model III, Model 4, Model 4P and Model 4D. It is generally easier to refer to them as the Model 1, Model 2, Model 3 and Model 4. The Model 1, 3 and 4 are a line of compatible computers. The Model 2 has its own line of compatibles including the Model 12, 16 and 6000 which are not yet emulated by trs80gp.
The emulator runs under Windows 10 and probably works on Windows 8, 7, Vista or XP. I've also heard it runs fine on OSX and Linux machines using Wine. It should run well on any machine produced in the past 7 or 8 years.
trs80gp provides accurate and near complete emulation with excellent programmer support. The source code is fully organic and hand-crafted by myself and my brother Peter.
- Emulates floppy disk, cassette, hires graphics, orchestra 80 and printer.
- Window scalable to any size with realistic phosphor-dot rendering.
- Near perfect video emulation including beam drop-outs, wait states and various other subtle effects.
- Can visually indicate Z-80 video memory conflicts.
- Cycle perfect sub-instruction Z-80 and video timing.
- Built-in Z-80 debugger with source level debugging using zmac .bds output.
- Switchable turbo mode for high speed yet still accurate operation.
- Auto-turbo modes to go fast during slow operations (e.g., disk, cassette) and back to normal when typing.
- AVI and FLV (Flash) video capture.
- GIF and animated GIF screenshot capture.
- Audio capture to WAV file.
- Load programs directly from command line for fast development and testing.
- Can both "paste" and send files as input to keyboard (aka "fast type").
- "Cut" to copy the screen in ASCII, Unicode or graphics format.
- Keyboard selectable between normal and game mode.
- Software keyboard to get around limits of PC keyboards.
- Brightness, contrast and display colour controls.
- Batch mode and command line input to automate tasks.
- Can open files and disk images within .zip archives.
- Optional emulator extensions provide memory protection and timing to the Z-80. And emulator exit.
- Bus tracing, disassembling, profiling, memory dumping and other features for reverse engineering and debugging.
OverviewBy default trs80gp comes up in Model 3 mode with a full 48K of memory and all supported hardware attached. Command line arguments are used to select different models, hardware configurations and startup options. Run "trs80gp -?" or use the "Help → Command Line Options..." menu to get the latest information on them.
Programs can be run directly on the command line. Doing so loads them much faster than reading from virtual cassette files and without the hassle of writing them to a virtual disk image. Files in "DOS" format (.cmd) are run at the TRS-DOS prompt. Other machine language files and BASIC programs are run at the ROM BASIC READY prompt or at machine boot for Model 2 and 4P which don't have a ROM BASIC.
It may not be obvious that this direct running of programs is not the way the TRS-80 normally loads and executes programs. Some programs may not work especially disk BASIC programs. However it is very useful for program development and is otherwise extremely handy when it does work.
trs80gp ball.zipWhich will prompt for which file to use. Or specify the file inside the .zip archive directly like so:
trs80gp ball.zip?ball.casOr you can extract the virtual cassette file yourself and run it:
trs80gp ball.casYou can load machine language programs in .cmd, .hex and .bds formats. My Z-80 cross assembler zmac produces all three formats and with .bds you get full source-level debugging (see Debug → Z-80 Debugger... and Debug → Source Code...).
It also can load BASIC programs in tokenized form or plain ASCII.
There's so much more! But I'll leave it at that and spend the rest of this page more in "reference manual" mode.
- Command Line Options
- The Keyboard
- Floppy Disks
- Cassette Tapes
- Turbo Mode
|-m1||Emulate Model I|
|-m2||Emulate Model II|
|-m3||Emulate Model III (default)|
|-m3n||Emulate Norcom Model III clone that fit in a Model I case|
|-m4||Emulate Model 4 (same as -m4a)|
|-m4a||Emulate Model 4 with 2 wait states per instruction|
|-m4b||Emulate Model 4 with 1 wait state per instruction|
|-m4c||Emulate Model 4 with no wait states per instruction|
|-m4ga||Emulate Model 4 Gate Array|
|-m4p||Emulate Model 4P|
|-m4ss||Emulate Model 4 Student Station|
|-l1||Run Level I BASIC ROM|
|-l2||Run Level II BASIC ROM (default)|
|-r0||Use ROM revision 0|
|-r1||Use ROM revision 1|
|-r2||Use ROM revision 2|
|-nlc||No lowercase for Model I|
|-alt||Use alternate character set|
|-50||Set frame rate to 50 Hz|
|-gX||Hires graphics: -g0 none, -gt Tandy, -gg Grafyx, -gc Grafyx clone|
|-dx||Disable floppy disk controller (boot into ROM BASIC).|
|-mem n||Emulate n KB of RAM|
|-mem16 n||Emulate n KB of 68000 RAM|
|-poff||Printer powered off|
|-rom file||Use ROM image from file|
|-c file.cas||Insert cassette file.cas|
|-dN file.dsk||Insert disk into drive N (0,1,2,3)|
|-d file.dsk||Insert disk into next free drive|
|-d dmk||Insert unformatted disk into next free drive (.dmk format)|
|(add -ds for double-sided and #N for tracks)|
|-d imd||Insert unformatted disk into next free drive (.imd format)|
|-td||Boot TRS-DOS (default)|
|-ld||Boot LDOS or LS-DOS|
|-d0 -||Don't insert TRS-DOS disk|
|file.dsk||Insert disk into next free drive (also .dmk, .imd)|
|file||One or more files to load and execute after auto-boot|
|.cmd files are run from dos prompt|
|.cas, .bas and .bds files are loaded into ROM BASIC|
|-va||Authentic display (default)|
|-vi||Sharp display but only allows integer scaling|
|-vN||Scale cheap or sharp display up by N times|
|-vf||Start in full-screen mode (use Alt-Enter to go windowed)|
|-vc #RRGGBB||Set display colour to 24 bit colour value ("-vc - " for default)|
|-vd #RRGGBB||Set beam conflict colour ("-vd -" for default)|
|-win WxH||Set window width and height|
|-win full||Start in full-screen mode (use Alt-Enter to go windowed)|
|-bd||Turn beam debugging on|
|-na||Turn off authentic display|
|-mute||Start with audio muted.|
|-vol N||Set audio volume percentage (0 to 100; -sv is synonymous)|
|-turbo||Run at top speed|
|-batch||Have "Record" menu save files without prompting.|
|-fa hex||Update FPS when Z-80 hits address|
|-ta hex||Turbo for 5 frames at Z-80 address|
|-i str||Send str as keyboard input (as if it were pasted)|
|-if file||Send file contents as keyboard input.|
|-iw str||Wait until str appears on screen|
|-id N||Delay N frames|
|-itime N||Give up on input after N frames of waiting|
|-ix||Exit emulator when command line input has been sent|
|-is||Save a screenshot|
|-ics||Save a clean screenshot (no beam interference dropouts)|
|-it||Write text VRAM to file|
|-im dump N file||Save ASCII image of disk N to file.|
|-im wp N on|off||Enable or disable write protect on disk N|
|-im trackdump N file|
|Save ASCII image of disk track data of disk N to file|
|-b hex||Set Z-80 debugger breakpoint|
|-b label||Set breakpoint at label (if .bds file loaded)|
|-h||Start in halted state|
|-ee||Enable emulator extensions (debugging oriented)|
|-trace||Start with tracing on (Record → Trace)|
|-sync||Try to maintain frame rate exactly (uses excessive CPU)|
|-frehd||Minimal FreHD emulation (read time, read files)|
|Mainly just to demonstrate trsvid|
|-trsnic||Preliminary trsnic emulation (model 1,3,4 only)|
|-time render|frame|emulation||Show timing in title bar|
|-showkey||Show Windows key code in title bar|
|-showframe||Show the frame number in title bar|
Logical Layout means that what you see on the key is what gets sent to the TRS-80. This is as your would expect but there are two things to keep in mind. None of the TRS-80 Models sport the full variety of keys on a modern PC. The Model 2 comes closest where the Model 1,3,4 machines lack even square brackets, curly braces and many others. They did, however, have some keys with have no analogue on the PC. Both had a BREAK key for interrupting programs. Models 1,3,4 had CLEAR to clear the screen. The Model 2 had HOLD to pause display.
|To Get||Model 1,3,4 Press||On Model 2 Press|
|BREAK||Esc, Pause/Break||ctl-C, Pause/Break|
|HOLD||n/a||ctl-shift-@ or Scroll Lock|
|Clear||\ or Home|
Physical Layout is generally only needed for games where a key activated at a different position can make the game unplayable. Note that the Model 2 does not support Physical Layout.
Special KeysF9 will pause and resume the emulation. You can hold F12 to make the TRS-80 run faster. Pressing shift-F12 will keep it in fast (turbo) mode without having to hold F12. Tapping F12 will put the emulator back to normal speed. The -turbo command line option has the same effect.
In turbo mode keyboard input can get very difficult with characters repeated frequently. trs80gp addresses this by dropping out of turbo mode whenever a key is pressed. This automated return to normal speed can be turned on or off by Keyboard → Auto De-Turbo menu.
Ctrl-Alt-C and Ctrl-Insert and Ctrl-Alt-V and Shift-Insert are shortcuts for "Copy" and "Paste" respectively.
Use F11 to save a screenshot and Shift-F11 to save a cleanshot which is a screenshot without any beam drop-outs that appear as they do on the real Model I.
Alt-F5 activates the machine's reset button. The Model I's reset button is not a hard reset and will not restart the machine in the case of an especially bad crash. In that case use Ctrl-Alt-F5 to do a cold reset to reboot the emulated Model I.
Alt-Enter will toggle between windowed and full screen mode.
Alt-F4 is the standard Windows shortcut to exit the program which may not be familiar to Wine users. For that matter Alt by itself will move focus to the menu where you can use the keyboard to navigate and Alt-F, Alt-E will active the File, Edit and View menus respectively and so on for other top-level menus.
Soft KeyboardIn unusual circumstances you may need to use the Keyboard → Soft Keyboard... in order to press several keys at once. Most PC keyboards can only show 3 or 4 keys held down at once but some TRS-80 games have easter eggs that require holding down as many as 8 keys. The Soft Keyboard makes this easy as each keyboard button stays pressed when clicked and only releases when clicked again. Or if the corresponding PC key is released.
If nothing else it is laid out the same as the original TRS-80 keyboard so you can see the idea behind Physical Layout mode. And the buttons go up and down as you type. Put the Soft Keyboard window underneath the main one and you'll feel like you're on a real TRS-80. Minutes of fun.
The software keyboard also has an orange reset button. There's also a "RAM Badge" showing how much memory is installed. Incidentally, the Model 1 and Model 4P didn't have RAM badges and the reset key was in a different location.
For example, the following command will go into BASIC, set the top of memory to 60000 and then input and run a short BASIC program.
trs80gp -i "BASIC\r\r60000\r10 ?7*5\rRUN\r"On the Model 2 we must wait for the "Date" prompt to appear thus making the exercise a bit more complicated:
trs80gp -m2 -iw Date -i "02/02/1993\r\rBASIC\r10 ?7*5\rRUN\r"The contents of entire files can be sent using -if filename. Or input can be sent interactively with the Edit → Paste or the Ctrl-Alt-V or Shift-Insert keyboard shortcuts.
Since the characters are fed to keyboard input routines you can enter graphics characters and other data that normally can't be typed in with a real keyboard. Consider this a handy way to put graphics characters inside string literals in BASIC. Normally that requires magic incantations of VARPTR and has been the subject of countless 80 Microcomputer magazine articles.
If the TRS-80 is not calling the standard keyboard input routine then trs80gp will time-out and give up trying to send input after about one minute. Specifically, 3600 frames which is one minute at 60 Hz and one minute and 12 seconds at 50 Hz. Though the emulator automatically switches to turbo mode during automated input so the real time will be less. The timeout value can be changed with the -itime N option.
A few of the options such as -id N (wait N frames) and any which generate screenshots (-is, -ic), exit the emulator (-ix) or write to files (-it, -im) do not wait for keyboard polling and can be used to grab screenshots of games. Though they are of most use in writing the automated tests used by trs80gp's authors. The -showframe option is useful for screenshots as it shows the current emulator frame in the title bar. Thus you needn't guess how many frames to wait before a program is ready for its screenshot.
A facility for entering input to games and other uncooperative programs is being considered.
Each drive has a sub-menu that lets you eject diskettes, replace diskettes, insert diskettes, save them to a new file or turn off their write protection. This isn't the read-only flag of the PC file system but an internal one corresponding to the physical write protect notch on the real floppy disks. Besides saving a copy of a disk image file, Diskette → ... → Export... can write out the disk image in ASCII format or as a track dump in ASCII format for debugging purposes.
The internal diskettes unformatted dmk and unformatted imd are single-sided unformatted diskettes in DMK and IMD format. Equivalent to the -d dmk and -d imd command line options. Your currently running DOS will need to format them before they can be used. unformatted dmk DS and unformatted imd DS are double-sided disk images also accessible from the command line as -d dmk-DS and -d imd-DS.
The -d0, -d1, -d2, -d3, -td and -ld command line options allow you to select disks to insert into the floppy drives when the emulator starts. The default is to put a TRS-DOS floppy in drive :0 so that the TRS-80 will boot into TRS-DOS (which is the same as the -td option). You can just use -d file.dsk to have a floppy disk inserted in the next available drive or just the name of the floppy disk image if it ends in one of the known suffixes (.dmk, .dsk, .imd, .jv1 or .jv1.
Whenever a floppy is accessed trsg80p will go into turbo mode automatically. This can be enabled or disabled with the Diskette → Auto Turbo menu. Running in turbo mode has no harmful effect on diskette usage as the necessary relative timing remains the same. Generally you'd only want to turn the feature off to experience the original pace of the machine or when faster disk operations make it hard to read text. Or to keep the TRS-80's real time clock in sync with the current time.
When the TRS-80 goes to read the cassette (usually as the result of a CLOAD or SYSTEM command) the emulator will send the data to the TRS-80 and go into turbo mode to load the data as quickly as possible. Cassette → Auto Turbo can be used to disable this feature.
When the TRS-80 saves a cassette file (e.g., a CSAVE"A" command is entered) the emulator switches to turbo mode and will prompt you for a PC file in which to save the .cas image. If you'd rather just hear the cassette send to the speaker turn off Cassette → Auto Save.
Use File → Mute to toggle sound on and off.
The printer window will automatically pop up when the emulator prints something. Use Printer → Auto Popup to disable this feature. You can also simulate a powered-down (or disconnected) printer with Printer → On.
In batch mode and TRS-80 printer output is written to a file called trs80-printer.txt.
Use Record → Animated GIF to start and stop recording of the screen in animated GIF format. The window title will flash *gif* to let you know GIF recording is in progress. The resulting files are large and not exactly the same frame rate as the TRS-80.
For a screen shot you can use Edit → Copy which copies ASCII text, Unicode and bitmap versions of the screen to the clipboard. Or use the Ctrl-Alt-C and Ctrl-Insert keyboard shortcuts. You can then paste it in Notepad or Paint (or pretty much anything else).
There is also Record → Screenshot to save the screen display as a GIF image (shortcut: F11). Record → Cleanshot or Shift-F11 will save a clean screenshot (or "cleanshot") that does not have the beam drop-outs as normally appeared on the Model I and Model III.
Audio output can be captured in .WAV format using Record → Audio with *wav* flashing in the title bar to let you know it is recording. This is fine for sound effects but unfortunately does not work as a way to create files that can be loaded on real TRS-80's. Instead you should rely on the automatic Cassette → Auto Save feature and use my trld program to convert the .CAS file to .WAV format.
The rest of the Record menu entries are meant for programmers and are documented in the programming section. I will note that Record → MHz Audio records audio files with a very high sampling rate equal to the Z-80 processor speed. Most times you do not need that level of fidelity.
The -batch command line option causes all the Record menu entries to save to a specific file name to allow for fully automated testing of trs80gp itself. It also can be thought of as a way for the emulated TRS-80 to act as a batch processor. More on this in the programming section.
Use the -turbo command line option to have it run constantly in turbo mode. Or hold the F12 key for a temporary speed boost. shift-F12 will keep turbo mode active without having to hold F12 and will turn off when you release F12.
In order to let you experience the TRS-80 in the best light trs80gp automatically enters turbo mode when doing cassette of diskette I/O. That can be turned off with the Cassette → Auto Turbo and Diskette → Auto Turbo menus.
Normally a turbo mode would cause massive key repeats because your normal typing speed will appear to the TRS-80 as if each key has been held down for a very long time. This is mitigated by trs80gp dropping out of turbo mode whenever a key is pressed. Use Keyboard → Auto De-turbo to turn off this feature if it isn't a problem for your application. Typically games still work fine and you can challenge yourself by playing them at high speed.
For a less realistic but still scalable display there is View → Sharp Display or the -vs flag. In this mode pixels are drawn as tiny rectangles in a single colour rather than the fuzzy dots that are brightest in the middle used in authentic mode.
Since the sharp display doesn't look as good at some scales due to poorer antialiasing there is View → Fixed Sharp Display or -vi. While the window can be resized in this mode the display will only use whole number scales (e.g., 1X, 2X, 3X, etc.) to make the display look as sharp as possible.
Finally there is View → Cheap Display or -vh. It will scale up in whole number jumps it always maintains a correspondence between TRS-80 pixels and PC display pixels even if the aspect ratio is not the same as the original TRS-80 display. The Model I mode is particularly distorted and the window size will change when a Model 4 switches between 80 and 64 character modes. This mode is mainly of benefit to PCs with small displays or less processing power. It is also useful for testing since the mapping from the resulting pixels to TRS-80 graphics is simpler.
While ignored in authentic mode, -vN can be used on the command line to start the emulator at a fixed display scale (e.g., -v3 for 3X scaling). In any mode -win WxH can set the starting window size to W x H.
trs80gp can start in full screen mode (showing no menu bar, window borders or system elements) using -vf or -win full. Use the View → Fullscreen menu entry to switch to full screen mode at any time or toggle between fullscreen and windowed with the Alt-Enter keyboard shortcut. Or use the right-click context menu. Full screen mode is nice for those whose eyesight isn't what it used to be or if you want your PC to feel more like a real TRS-80 instead of an emulation.
The View → Controls dialog allows additional control over the display. There are sliders to adjust the brightness and contrast of the display much like the original TRS-80. It even permits adjustments that leave the display dimmed or brightened beyond readability.
The display colour can be changed from the usual bluish-white to any colour you like with quick presets for Green, Amber and white. Similarly the colour used to show beam conflicts (a programmer feature, more on that below) can also be changed from the default blue. Changes to colours become the default on a per-model basis. I personally like my Model 4 display green and amber for the Model 2. The -vc and -vd command line options can change the display colour without saving it as a default. Or they can specify the factory default by using - as the colour (e.g., -vc -).
Beam DebugView → Beam Debug (or -bd) turns on beam debug mode which is used to illustrate when the Z-80 and video circuitry conflict over access to display memory. When this happens on a real TRS-80 the video display will show short black streaks (or white in hires) instead of the actual data displayed. This was most prevalent on the Model I and was colloquially referred to as "screen hash" or "snow" or "raster lines". The Model 3 has this to a generally lesser extent. It should appear in Model 4 hires modes and on the Model 2 but, much to my shame, I have not written that emulation yet.
In "Beam Debug" mode these dropouts are instead coloured in blue to made them even more noticeable but yet show what would have been displayed had there been no conflict in shades of blue. This is very helpful for getting the timing right when development programs that write to the display with very precise timing to increase effective display resolution. For instance, see my bouncing ball demo. Beam debug mode reveals how it secretly writes to the display where it is already black so beam conflict remains hidden from view.
This mode also shows the V-Blank and H-Blank portions of the display as rectangular regions below and to the right of the usual display respectively. Z-80 access to video memory during those times will show up as beam conflicts even though there is no actual conflict. Instead they function as a sort of oscilloscope to show when the Z-80 is accessing video memory. H-Blank or "Horizontal Blank" is the short time when the CRT electron beam is moving from the end of a display line to the start of the next one. V-Blank or "Vertical Blank" is a longer interval when the beam is moving from the bottom of the display to the top.
Beam Debug is not supported by the authentic display mode so if activated it will automatically switch the TRS-80 to cheap display mode.emulator extensions to make trs80gp exit. You can then run it using:
trs80gp -m4 -ee program.cmdAnd it will go through its paces writing output to trs80-printer.txt. If trs80gp doesn't exit then you know your program went wrong.
In batch mode many of the menu entries switch to saving files without prompting. In most cases those files are named in sequence starting with file-0.txt, file-1.txt and so on. Those are represented by file-%d.txt.
|Cassette → Auto Save||trs80-cassette-%d.bin|
|Diskette (on exit)||trs80-drive%d-%d.txt|
It is worth re-iterating that automated input options are tantamount to scripting control over the emulated TRS-80 and can be used to build up automated tests of your TRS-80 programs.
The debugger will also activate if the Emulator Extensions are used and the Z-80 tries to access a protected area of memory. In that case the Disassembly sub-window will show a > as usual to indicate the instruction that caused the fault but also some additional letter codes indicating what kind of fault or faults occurred.
R Read protected memory W Write protected memory E Execute protected memory S Stack protected memory I Input protected I/O O Output protected I/OVarious sub-windows show the current Z-80 register contents with them displayed in red if they changed during the previous step. All values are displayed in hexadecimal. There is also a view of the top of the stack and a T-state counter which can be changed as desired to measure intervals interactively.
The Step button moves execution forward a single instruction. Step Over sets a breakpoint after the current instruction and resumes execution. This is useful for CALLs to run quickly though a subroutine. Grizzled Z-80 programs know there's no guarantee a CALL will return right after itself so caveat emptor. "Go" resumes execution until the next breakpoint or protection violation. The "Bus Fault Enabled" checkbox may be turned off to disable protection checks.
When single stepping the display will turn gray to give an indication where the CRT beam is at that moment in execution. There are also boxes in the lower left which obscurely give the CRT beam Y and X coordinates. The debugger is still operational when the TRS-80 is running. You can change registers and memory locations which will show a light-blue background to indicate you've frozen your view of them so you may change it.
Since the screen shows the contents of the previous frame and the drawing of the current frame you will not usually see an immediate change when writing to screen memory. It only shows up when the CRT beam reads and draws it. The debugger memory view gives you the ability to see immediate changes to the various different RAM systems. The defaults is "Z-80 Memory" which shows the Z-80's view of its 65536 memory locations. In the Model 1 and 3 this will show the BASIC ROM in the first 12 or 14 K or memory, they keyboard matrix from $3800 to $3BFF, the video RAM from $3C00 to $3FFF and ordinary RAM from $4000 up to $FFFF or less if a value lower than 48 was given to the -mem command line option.
You can also select just the RAM to focus on the 48K or memory. But keep in mind these other view uses their own addressing. The RAM view starts at 0 but that is seen (by the Model 1 and 3) as starting at $4000. The amount and type of each varies depending on the Model but you'll typically see Text VRAM for the usual character display, and Hires VRAM for the high resolution graphics option (which is usually only accessible to the Z-80 through I/O ports).
In a clunky way RAM can be changed. The easiest approach to to select a memory byte and write a new hexadecimal value for it. The emulator simply reads back the memory dump so you can also delete a line and enter any address followed by a colon and a series of space-separated hexadecimal bytes to change memory locations without having to look at them.
A few pseudo-memory regions are viewable but not changeable. They are intended to give a partial view of the TRS-80 hardware state.
Z-80 Device What the Z-80 would return if an I/O were read. Z-80 Port Writes The last value written by the Z-80 to a port. Z-80 Port Reads The last value read from an I/O port by the Z-80.
At the bottom of the window are line of check boxes and drop-downs to control bus tracing which is discussed later.
Most of the Z-80 register state shown is familiar to Z-80 programmers and can be directly altered by Z-80 programs. The IFF1 checkbox is checked when interrupts are enabled (by an EI) instruction and not when they are disabled by a DI instruction or entry into an interrupt routine. Relatedly, IM shows the interrupt mode of the processor which pretty much has to be 1 for Model 1, 3 and 4 computers and 2 for the Model 2 line. The I register is mostly only relevant in interrupt mode 2.
Other state is not directly accessible and pretty much just showing off how accurate trs80gp's Z-80 emulation is.
WZ is an internal temporary register used by Z-80 during various 16 bit operations. In an officially undocumented but reliable quirk of implementation bits 3 and 5 of this register are put into bits 3 and 5 of the flag register F whenever a BIT test is done on (HL)). Early investigators of this called the register MEMPTR. Google "Z80 MEMPTR" or try this link to learn more.
EXX, AFAF', DEHL and DE'HL' show the state of internal flip-flops that select different banks of registers when EXX, EX AF,AF' and EX DE,HL instructions are executed. Effectively they show the number of times modulo 2 each instruction has been executed but the Z-80 program and trs80gp's Z-80 debugger show the currently active sets are you would expect.
The dropdown shows special Z-80 processor states and will spend 99.999% of its time in Normal mode. The other modes are:
- IntrDis - An EI instruction was just executed so the Z-80 will not respond to a maskable interrupt until the next instruction finishes execution.
- Halt - The Z-80 has executed a HALT instruction and will not resume execution until an interrupt occurs. During this time it will continue to fetch and ignore the opcode of the current instruction.
- Pfix, PfIy - The Z-80 is in the middle of a series of $DD and $FD bytes. The Z-80 only pays attention to the last byte in such a series to determine if it has an IX ($DD) or IY ($FD) instruction. The Z-80 cannot be interrupted during this processing but for practical reasons trs80gp breaks such sequences down to a progression of artificial pfix and pfiy instructions.
- PostIff2 - The Z-80 has just executed a LD A,I or LD A,R instruction which will read the wrong value of IFF2 if an interrupt occurs at the same time as the instruction. This is to emulate a Z-80 bug and, unlike the others, does not correspond to a real internal state latch.
Use Debug → Source Code to bring up the source code that has been loaded. It will look a bit like an assembler listing file. The current program location will be highlighted and follow the execution of the Z-80.
The format also defines symbolic labels so you can type these labels in to the breakpoint or register windows instead of having to look up the hexadecimal values yourself. You can also use labels for the -b command line option to set breakpoints.
The normal recording options can assist debugging. It may be helpful to step through a video a frame at a time to see some graphical glitch in detail. The "MHz Audio" option takes this to the extreme by recording audio output a sample rate equal to the speed of the Z-80. In effect this lets you see exactly when the audio changes.
The Trace option is the most useful so I've dedicated section to it. The other options attempt to self-document in their output. Unlike the Trace option these other options don't record everything. Typically they'll just track the PC values to keep overhead low. When they do their final output the use whatever value is in RAM at the time for the disassembly. If the program changes you may seen confusing output. This gets even worse if the memory mapping changes.
All these recording options can be activated and stopped at any time. It is useful and often desirable to start them when the program is stopped in the debugger and then stop them at the next breakpoint after an interesting subroutine or full step of a game simulation has run.
Record → Z-80 Profile tracks every instruction executed and shows you a list of those instructions, the number of times each instruction was executed and the total T-States spent on each instruction. It is intended to help measure where your program spends its time to be used as a guide for optimization. It can also be used to simply track what a program as done during an interval. However, "Bus Use" is better for that task and Trace will show every instruction in order.
Record → Backtrace show the last 65536 instructions executed. In theory you can use this to respond to a crash. But practically speaking that many instructions is at most a tenth of a second so you're not likely to be quick enough to catch it.
Record → Bus Use tracks the execution of a program. The output is much like a disassembler but with markup indicating how memory was accessed: read, written, executed, jumped to, called and so on. The disassembly tends to be better than a static disassembly since it uses the Z-80's execution path to point out what is code and what is data.
The disassembly will be entirely commented out except for any areas where a program was loaded by the command line (or using File → Load/Run) into memory. The intent here is to distinguish the loaded program from the ROM or operating system routines it uses. If the program is sufficiently put through its paces the result should be a good disassembly that can be assembled to produce the original code. Unlike the other trace options any data uncommented in the disassembly is based on the original data loaded so it won't be fooled by simple self-modifying code. However, this is a problem if the program relocates itself. In which case you'll have to get a relocated version of the program loaded. At least "Bus Use" will help understand the relocator code.
0 Set bus permissions for address HL to DE to B 2 Trigger bus fault B 3 Disable (B=0) or enable (B=1) bus permissions 4 Trigger execute fault (i.e., drop into the debugger) 5 Reset (B=0) or get (B=1, into DEHL) T-state counter 128 exit emulator with return code BC 255 set carry flag (to detect if extensions active)Function 5 allows for automated profiling of Z-80 code. Function 128 is typically used to end a test in batch mode. The bus permissions are very helpful in tracking down nasty bugs. For example, you can set your code section to execute-only. The emulator will trap into the debugger the instant something tries to overwrite over your code. Or even read it. Another useful technique is turning off stack permissions at the bottom and top of your stack to detect stack overflow or underflow.
For function 0 the lower 6 bits in B are set to indicate what Z-80 operation is allowed on that memory location. Or for the first 256 addresses what I/O operation is allowed on a port. Those bits are:
Mask Operation Z-80 Debugger letter indicator 1 Read R 2 Write W 4 Execute E 8 Stack S 16 In I 32 Out OStack permission is required for CALL, RET, PUSH, POP, RETI and RETN.
The output can be voluminous. You'll want to use breakpoints to turn tracing on and off for as short a period as possible. The "Tracing" checkpoint in the Z-80 Debugger is a convenient shortcut. And there are additional check boxes to enable or disable tracing for Z-80 instruction, I/O accesses, memory accesses and interrupts.
For even finer control I/O logging can be enabled on a per-device basis. This is handled by the device drop-down. The interface is awkward. As you select each device in the drop-down the checkmark to the right changes to indicate if that device is being logged. But you still must check the I/O box to enable I/O logging. To make it more confusing but usable the best course is to turn I/O off, select the device you're interested in, enable it and then turn I/O back on. If you turn I/O on first it will enable all devices by default.
Yes, it's bad but at least it gives some way to target particular devices. Obviously these controls should be in some other window but the debugger happened to be handy at the time. trs80gp wasn't built in a day.
The actual logging looks something like this:
8033317 @3018 z ex jp $35c2 8033327 @35c2 z ex push af +11 @35c2 z wr _ffb4 00 ram[ffb4] +11 @35c2 z wr _ffb3 44 ram[ffb3] 8033338 @35c3 z ex in a,($e0) +11 @35c3 z in _e0 fb 8033349 @35c5 z ex rra 8033353 @35c6 z ex jp nc,$3365 8033363 @35c9 z ex rra 8033367 @35ca z ex jp nc,$3369 8033377 @35cd z ex push bc +11 @35cd z wr _ffb2 38 ram[ffb2] +11 @35cd z wr _ffb1 80 ram[ffb1]The first column is the T-State counter. The second is the PC of the Z-80 when the operation occurred. Next a letter code shows the device responsible ('z' for Z-80 and 'd' for DMA chip). The type of access follows. Most are "ex" for instruction execution with a disassembly of the instruction following. But for reads, writes, ins and outs (rd, wr, in, ot) the memory or I/O address is shown followed by the value read or written. Other possible operations are:
ht Fetch during Z-80 halt i0 Interrupt mode 0 bus read i1 Interrupt mode 1 bus read i2 Interrupt mode 2 bus read ni NMI (non-maskable interrupt) bus readAfter any access there may be a description of what the value means to that device and possibly the internal state of the device. A good example is the CRTC video controller chip used in the Model 2 and 4. A I/O write (out) to its address register will be annotated with the name of the register selected. An I/O write will show the name of the register changed and its current value. Some devices are very simple in that any byte read or written can only have one meaning. But for the CRTC a write to a register depends on which register was previously selected. Without the annotation you would have to search backwards for the last register selection. And if the register is 16 bits wide you'd also have to look back for the last time that other 8 bits were changed. This is tedious and may not even appear in the bus trace you've made.
Not all devices provide annotations. If they do then you can bet they were giving us trouble in developing the emulator. Most of the Model 2 devices have annotations.
By the way, the underscore and @ signs in front of addresses are intentional and useful. vi (and maybe other editors) make it easy to search on words. So starting a search on _ffb2 will only find other references to that memory location being read or written. But searching the word ffb2 will find instructions that reference the address. Or you can search for @ffb2 explicitly to restrict your search to only instructions executed at that address.
The EndPretty much anything else depends on knowing how to operate a TRS-80 or program a Z-80. While it surely would be good to provide links to documentation I'll just leave your with your prior knowledge and good hunting in your web searches.
George Phillips, March 16, 2019. george -at- 48k.ca